// Modules to control application life and create native browser window
const {app, BrowserWindow} = require('electron')

// require('@electron/remote/main').initialize()

// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow

function createWindow () {
  // Create the browser window.
  mainWindow = new BrowserWindow({
    width: 1920,
    height: 1080,
    maxWidth: 1920,
    maxHeight: 1080,
    frame: false,
    resizable: false,
    fullscreen: true,
    webPreferences: {
      nodeIntegration: true,
      contextIsolation: false
    }
  })

  // and load the index.html of the app.
  mainWindow.loadFile('ui/index.html')

  // Open the DevTools.
  // mainWindow.webContents.openDevTools()

  let miSensor = require('./sensors/misensors')(mainWindow.webContents);
  let tank = require('./tank/tankinfo')(mainWindow.webContents)

  // Emitted when the window is closed.
  mainWindow.on('closed', function () {
    // Dereference the window object, usually you would store windows
    // in an array if your app supports multi windows, this is the time
    // when you should delete the corresponding element.
    mainWindow = null
  })

  mainWindow.webContents.on('dom-ready', (event)=> {
    let css = '* { cursor: none !important; }';
    mainWindow.webContents.insertCSS(css);
  });
}

// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)

// Quit when all windows are closed.
app.on('window-all-closed', function () {
  // On OS X it is common for applications and their menu bar
  // to stay active until the user quits explicitly with Cmd + Q
  if (process.platform !== 'darwin') {
    app.quit()
  }
})

app.on('activate', function () {
  // On OS X it's common to re-create a window in the app when the
  // dock icon is clicked and there are no other windows open.
  if (mainWindow === null) {
    createWindow()
  }
})

// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.

